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AkaBob22
21 April 2007, 11:17 AM
I posted this thread to help anyone along with The Elder Scrolls IV: Oblivion with any of the following:
1. Quests
-Quest Guide
-Quest Rewards are rated by:
Terrible
Poor
Average
Above Average
Excellent

2. Guilds
I may help with any guild!
-Fighters Guild
-Dark Brotherhood
-Knights of the White Stallion
-The Arena
-Thieves Guild
-Mages Guild

3. People
I can help you on what to say to a person to get them to dislike you or like you better. Just tell me the name, and what you can say to them right now.

schnurbart
27 April 2007, 08:40 PM
can i have help with the dark brotherhood contract where u have to poison roderick the merc

AkaBob22
27 April 2007, 08:54 PM
can i have help with the dark brotherhood contract where u have to poison roderick the merc

Yes I can, I have to check my memory. Be back in a second...
EDIT: Here I used my other guy and did that quest, here is my detailed map of instructions of the easiest way to do the mission:

Roderick can be found at Fort Sutch in the mountains to the west. He is surrounded by his company of loyal
mercenaries. To complete the quest, you only need to kill Roderick. Anything
else is fair game. For the bonus, things change a little.

Roderick is very ill and is only kept alive by taking his medicine daily. If
you want the bonus, you have to sneak into Fort Sutch and take his medicine
from the medicine cabinet and switch it with a bottle of poison. You cannot
let anyone see you or the bonus will be forfeit. It must look like Roderick
simply died from his illness.

By talking to some of the other Dark Brotherhood members in the sanctuary you
will learn of an alternate entrance to Fort Sutch--one that is not guarded.
Near the ruins of Fort Sutch are the ruins of Fort Sutch Abbey. Enter there
and you can get to Fort Sutch by traveling underground through some unguarded,
flooded tunnels.

Fast travel to the Horse Whisperer Stables. They are just to the north of the
Anvil main gate. Anvil is on the far west side of the map. Steal a horse and
begin riding north to Fort Sutch. When you arrive, you will clearly see Fort
Sutch. Southeast of it (mostly south--a little east) are the remnants of Fort
Sutch Abbey. There is a square, stone platform with a trap door to Fort Sutch
on it. Pick the lock on the door and crawl down.

Remember to sneak and follow this tunnel. You'll soon reach the flooded
section. You will come to a "T" in the path. To the left is a dead end and a
chest. To the right is where you need to go for the quest. After you make the
right turn and continue down the tunnel, you will come to a point where you
have the choice of going straight or right. Straight will lead you to a dead
end (no chest this time) so turn right. The path will begin to ascend. You
will come to a left turn, but the tunnel also continues straight for a few
feet. Instead of turning, continue walking and hide in this dead end.

A guard patrols the area and will pass by in a moment--she will come from the
northwest. When she does, go in the direction that she came from. Ignore the
path that branches off to the left and keep going straight until you come to
two guards. Your approach will initiate their conversation. You need to wait
until their conversation ends and they move before you can continue on. One of
the last lines before they finish talking goes something like this: "And I will
guard the medicine cabinet myself, just in case", said by the man. When you
hear this, turn back the way you came.

Make the first right and follow this path until you run into the wall at the
end. Then hide next to the barrel and chest to the left. Enter third-person
view so you can look around the corner without exposing your body. The two
guards will come down the hallway toward you but turn left (your left; their
right) and go through the gate before they reach you. Once they're out of your
sight, head down the hallway and go through the gate they went through (it used
to be locked, but they opened it and left it open). Be sure not to get too
close to the two guards. They walk pretty slow so wait behind a moment until
they get out of the way.

Walk straight and keep going straight until you pass a torch. Right after you
pass the torch, turn right. Right around the corner there will be a chest. Up
ahead you will see an opening to another passage. Go through the opening and
follow the path. Make the first right and continue onward. Then skip the
first left, but make the second one. You'll come to a large area with a guard
patrolling. It's fairly simple to avoid him, but just to be safe, you should
save your game while hiding in the shadows.

Hide behind the wall at the top of the stairs in the east corner of the room.
Go into third-person so you can see the center of the room where the red rug
is. The guard spends most of his time either at the northeast end of this room
(near you) or the southwest end. I just waited for him to go southwest past
the red rug, into the hallway, and out of sight. Then I just ran northwest
along the northeast wall, staying in the shadows. If you do that, you'll come
to a corner and the medicine cabinet will be southwest of you in a well-lit
room. Make sure the guard cannot see you from the other room and then sneak to
the cabinet and take Roderick's Medicine. Then use the left trigger to switch
to your inventory and put Roderick's Poison in the cabinet by selecting it and
hitting the A button.

The rest is simple. Go back the way you came until you reach the room with the
big bridge. In the southwest corner of this room, there are two doors: one
that is locked and needs a key, and another that is locked, but can be picked.
Pick the lock on that door and then follow the passageway southwest. At the
other end of the path is another locked gate. Pick its lock. On the other
side of the gate is the door that leads out of this place. Go through it and
then fast travel to get back to Cheydinhal. Talk to Ocheeva at the sanctuary
for your reward and bonus.

Bonus rating: 7/10, depending on your style of play.

YathinKurojo
27 April 2007, 09:14 PM
I wonder how much similar this version is to the PS3's.

AkaBob22
28 April 2007, 11:47 AM
I wonder how much similar this version is to the PS3's.

It is the same game, except I think mabye one item is missing. I have the PS3 version, so it is the same game.

AkaBob22
08 May 2007, 10:00 PM
I am going to add links to other sites that have information that I don't have soon.

penguindude515
24 May 2007, 04:23 PM
Yes I can, I have to check my memory. Be back in a second...
EDIT: Here I used my other guy and did that quest, here is my detailed map of instructions of the easiest way to do the mission:

Roderick can be found at Fort Sutch in the mountains to the west. He is surrounded by his company of loyal
mercenaries. To complete the quest, you only need to kill Roderick. Anything
else is fair game. For the bonus, things change a little.

Roderick is very ill and is only kept alive by taking his medicine daily. If
you want the bonus, you have to sneak into Fort Sutch and take his medicine
from the medicine cabinet and switch it with a bottle of poison. You cannot
let anyone see you or the bonus will be forfeit. It must look like Roderick
simply died from his illness.

By talking to some of the other Dark Brotherhood members in the sanctuary you
will learn of an alternate entrance to Fort Sutch--one that is not guarded.
Near the ruins of Fort Sutch are the ruins of Fort Sutch Abbey. Enter there
and you can get to Fort Sutch by traveling underground through some unguarded,
flooded tunnels.

Fast travel to the Horse Whisperer Stables. They are just to the north of the
Anvil main gate. Anvil is on the far west side of the map. Steal a horse and
begin riding north to Fort Sutch. When you arrive, you will clearly see Fort
Sutch. Southeast of it (mostly south--a little east) are the remnants of Fort
Sutch Abbey. There is a square, stone platform with a trap door to Fort Sutch
on it. Pick the lock on the door and crawl down.

Remember to sneak and follow this tunnel. You'll soon reach the flooded
section. You will come to a "T" in the path. To the left is a dead end and a
chest. To the right is where you need to go for the quest. After you make the
right turn and continue down the tunnel, you will come to a point where you
have the choice of going straight or right. Straight will lead you to a dead
end (no chest this time) so turn right. The path will begin to ascend. You
will come to a left turn, but the tunnel also continues straight for a few
feet. Instead of turning, continue walking and hide in this dead end.

A guard patrols the area and will pass by in a moment--she will come from the
northwest. When she does, go in the direction that she came from. Ignore the
path that branches off to the left and keep going straight until you come to
two guards. Your approach will initiate their conversation. You need to wait
until their conversation ends and they move before you can continue on. One of
the last lines before they finish talking goes something like this: "And I will
guard the medicine cabinet myself, just in case", said by the man. When you
hear this, turn back the way you came.

Make the first right and follow this path until you run into the wall at the
end. Then hide next to the barrel and chest to the left. Enter third-person
view so you can look around the corner without exposing your body. The two
guards will come down the hallway toward you but turn left (your left; their
right) and go through the gate before they reach you. Once they're out of your
sight, head down the hallway and go through the gate they went through (it used
to be locked, but they opened it and left it open). Be sure not to get too
close to the two guards. They walk pretty slow so wait behind a moment until
they get out of the way.

Walk straight and keep going straight until you pass a torch. Right after you
pass the torch, turn right. Right around the corner there will be a chest. Up
ahead you will see an opening to another passage. Go through the opening and
follow the path. Make the first right and continue onward. Then skip the
first left, but make the second one. You'll come to a large area with a guard
patrolling. It's fairly simple to avoid him, but just to be safe, you should
save your game while hiding in the shadows.

Hide behind the wall at the top of the stairs in the east corner of the room.
Go into third-person so you can see the center of the room where the red rug
is. The guard spends most of his time either at the northeast end of this room
(near you) or the southwest end. I just waited for him to go southwest past
the red rug, into the hallway, and out of sight. Then I just ran northwest
along the northeast wall, staying in the shadows. If you do that, you'll come
to a corner and the medicine cabinet will be southwest of you in a well-lit
room. Make sure the guard cannot see you from the other room and then sneak to
the cabinet and take Roderick's Medicine. Then use the left trigger to switch
to your inventory and put Roderick's Poison in the cabinet by selecting it and
hitting the A button.

The rest is simple. Go back the way you came until you reach the room with the
big bridge. In the southwest corner of this room, there are two doors: one
that is locked and needs a key, and another that is locked, but can be picked.
Pick the lock on that door and then follow the passageway southwest. At the
other end of the path is another locked gate. Pick its lock. On the other
side of the gate is the door that leads out of this place. Go through it and
then fast travel to get back to Cheydinhal. Talk to Ocheeva at the sanctuary
for your reward and bonus.

Bonus rating: 7/10, depending on your style of play.

Wow. I don't have the game, but I enjoyed reading that alot. I have Morrowind for xbox, and it's amazing how advanced Oblivion is.

AkaBob22
06 June 2007, 09:13 PM
I know. I have Oblivion for the PS3, but no one pretty much has the PS3, or Oblivion. There are only a few minor adjustments in the PS3 version, so there you have it.

rouge135
09 June 2007, 12:16 PM
I do like this game, my brother has the special edition, but I like Fable better, I beat it good and bad. So.. I owned that game.
But you look like you really know this game:) .
rouge135

AkaBob22
09 June 2007, 09:39 PM
I do like this game, my brother has the special edition, but I like Fable better, I beat it good and bad. So.. I owned that game.
But you look like you really know this game:) .
rouge135

Thank you.
Ironic I just started another guy, an Argonian named Jeral. He is already level 18 after a week.

penguindude515
09 June 2007, 10:43 PM
Thank you.
Ironic I just started another guy, an Argonian named Jeral. He is already level 18 after a week.

The only thing about starting new characters is that you know how to do everything already, and the game gets easier. At least that's how it is in Morrowind.

AkaBob22
10 June 2007, 01:58 AM
The only thing about starting new characters is that you know how to do everything already, and the game gets easier. At least that's how it is in Morrowind.

Well, it changes in Oblivion if you pick a different race and/or class type.
I am a Argonian, and I can now breathe under water, unlike my Nord that I had before.

penguindude515
10 June 2007, 04:45 PM
Well, it changes in Oblivion if you pick a different race and/or class type.
I am a Argonian, and I can now breathe under water, unlike my Nord that I had before.

Hmm. I don't think Argonian is worth it. In Morrowind, potions/scrolls/magic items take care of water breathing, and I'm sure it's like that in Oblivion, too. I like Khajit and Dunmer the best.

AkaBob22
12 June 2007, 07:40 PM
Hmm. I don't think Argonian is worth it. In Morrowind, potions/scrolls/magic items take care of water breathing, and I'm sure it's like that in Oblivion, too. I like Khajit and Dunmer the best.

Well, also Argonians are very resistant to poisin/disease. Think of all the time you would have to spend as a non-Argonian if you had to find a potion that lasts 30 seconds for you to breathe under-water.

penguindude515
14 June 2007, 11:51 PM
Well, also Argonians are very resistant to poisin/disease. Think of all the time you would have to spend as a non-Argonian if you had to find a potion that lasts 30 seconds for you to breathe under-water.

Well, I don't spend much time underwater anyway, unless it's a cave, for which I have to go underwater. I use a water walking amulet. Anyways, I guess being an argonian could be helpful, but you can't wear full helmets or shoes.

AkaBob22
18 June 2007, 12:36 AM
Well, I don't spend much time underwater anyway, unless it's a cave, for which I have to go underwater. I use a water walking amulet. Anyways, I guess being an argonian could be helpful, but you can't wear full helmets or shoes.

Full Helmets? I never played Morrowind.
But in Oblivion, you can wear shoes as a Argonian. The only other charecter I would consider paying as, is a tie between a Dark Elf/Dunmer, or a Khajiit.

penguindude515
18 June 2007, 01:25 AM
Full Helmets? I never played Morrowind.
But in Oblivion, you can wear shoes as a Argonian. The only other charecter I would consider paying as, is a tie between a Dark Elf/Dunmer, or a Khajiit.

Oh. In Morrowind, there are full helmets that cover your whole face, which are only for the human races. They are worth more, and they protect you better. Then there are the other helmets, which don't cover your whole face, whitch fit on any race, even Khajiit and Argonian. That's nice that you can wear shoes in Oblivion.

AkaBob22
18 June 2007, 02:20 PM
Oh. In Morrowind, there are full helmets that cover your whole face, which are only for the human races. They are worth more, and they protect you better. Then there are the other helmets, which don't cover your whole face, whitch fit on any race, even Khajiit and Argonian. That's nice that you can wear shoes in Oblivion.

Well, my Argonian Jeral is now lvl 22. Lol.
I have a full set of daedric armor (Best armor in the game). Lucky me.

penguindude515
18 June 2007, 03:45 PM
Well, my Argonian Jeral is now lvl 22. Lol.
I have a full set of daedric armor (Best armor in the game). Lucky me.

The deadric is the best in the game? You mean best material, right? In Morrowind, it's the best material, but there are special currass' better than it.

AkaBob22
18 June 2007, 04:04 PM
The deadric is the best in the game? You mean best material, right? In Morrowind, it's the best material, but there are special currass' better than it.

Like I said, I've never played Morrowind. But in Oblivion, it's the best in the game. Now I just need to enchant it.

penguindude515
18 June 2007, 06:41 PM
Like I said, I've never played Morrowind. But in Oblivion, it's the best in the game. Now I just need to enchant it.

Hmph. Ok. You should try out Morrowind. It'll work on PC, Xbox 360 and Xbox.

AkaBob22
19 June 2007, 06:40 PM
Hmph. Ok. You should try out Morrowind. It'll work on PC, Xbox 360 and Xbox.

Sorry, but I only have a Ps3 and Ps2.
Oblivion quote of the day: "You'll make a fine pair of boots, lizard!"

penguindude515
22 June 2007, 09:18 PM
Sorry, but I only have a Ps3 and Ps2.
Oblivion quote of the day: "You'll make a fine pair of boots, lizard!"

Oh, ok. That's too bad. Nevermind then.

AkaBob22
14 July 2007, 02:46 AM
I've beatenb the Thives Guild and the Knights of the Nine, so I'll add those soon.

hydropenguin the god
14 July 2007, 04:33 PM
It is the same game, except I think mabye one item is missing. I have the PS3 version, so it is the same game.

Acyually the PS3 version comes with the Knights Of The Nine expansion, and the shivering isles expansion

AkaBob22
18 July 2007, 09:33 PM
Acyually the PS3 version comes with the Knights Of The Nine expansion, and the shivering isles expansion

You are correct on that first part, but not the second though. Shivering Isles is for the PC.
NEW!!!!!!!!
I can now do Knights of the Nine Quests, and Mages Guild Quests.
EDIT: I can also do Thieves Guild Quests as well!