Babidu
06 March 2007, 08:30 PM
http://img150.imageshack.us/img150/1186/checkerswn8.png
Introduction
I think checkers should be added in club penguin, since there are only 2 multiplayer board games, checkers is fun and its quick. Because we only have 3 multiplayer games, checkers would be really good to have. It is easier than chess and you can play it faster than chess. So, it would be perfect for the kids that play club penguin. I already made a thread on checkers in the old forums, but it was ignored and unfortuantly died. So, now I want the thread to come back to live. I have found the basic rules of checkers and I have designed a checker board, so I hope you read this carefully and support the idea.
Basic rules
Checkers is a multiplayer game, where one player is assigned white checkers and the other red. Each player has 12 checkers to start the game.
Aim of the game
The aim of the game is to capture all of the other player's checkers or make them impossible to move, this is how you get to win.
Start of the game
The game is starhoice of jumps, you may choose among them, regardless of whether they are multiple or not. tennot be skipped.d on a checkers board consisting of 64 squares in an 8x8 grid. The black player moves first, you can also flip a coin to see who moves first. Then after the starteach player takes a single turn. In fact, a player must move in turn. In other words a move can not be skipped, so too bad if you're in a bad position. MOTO: Always stay on the move!
How does a checker board look like?
http://www.flyordie.com/games/help/checkers/images/checkerbrd.gif
This is a checker board, it contains of 64 squares in an 8x8 grid.
Basics of Checkers
Capture
Captures or 'jumps' are mandatory. If a square diagonally in front of a player is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the player may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board.
Multiple Jumps
If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn.
Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.
You always have to multiple jump, even if you don't want to.
The Kings
When a single piece reaches the last rank of the board by reason of a move, or as the completion of a 'jump', it becomes a king; and that completes the move, or 'jump'.
A King can move in any direction and 'jump' in any direction one or more pieces, as the limits of the board permit. The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions. Multiple jumps apply to kings as well.
Winning&Losing
Winning
The game is won by the player
* who has captured all of the opponent's pieces
* whose opponent declares he resigns.
Losing
*The game is lost by a player who cannot make any legal move on the board.
Draw
*The game is drawn when there is no capture or promotion to king for 40 consecutive moves.
Prize
The winner of the match gets 50 coins. Because, its more than enough. The loser gets 10 coins.
Questions&Answers
Where should the boards be putten?
I would prefer the lighthouse, because its really empty and there is enough space. If, you have suggestions, you can mention them here.
How many boards would be used?
I think 4 boards would be enough, but we can have more than 1.
Was this really your idea?
Well, it wasn't really my idea, it was tyhnbg's idea, but I loved the idea and I wanted to make a better thread about it. Tyhnbg, was really angry because I didn't give him credit, but than finally he agreed that it was my idea.
How should the little kids be able to play it?
Well, this is a really good question, but remember one thing checkers is easier than mancala. Of, course there will be rules like for mancala, so the kids could read them. You can also spectate the other players and learn from watching, so thats not a problem.
Last Time Updated : 04:04:07
>Quotes on Checkers<
Very indepth. Fantastic job Babidu!
We've been considering a new board game for quite some time now. The information is much appreciated :)
Great Idea!!! you should send this in!! ive always wanted checkers! :O
I Think Checkers Is A Great Idea :D
More feedback soon.....
Introduction
I think checkers should be added in club penguin, since there are only 2 multiplayer board games, checkers is fun and its quick. Because we only have 3 multiplayer games, checkers would be really good to have. It is easier than chess and you can play it faster than chess. So, it would be perfect for the kids that play club penguin. I already made a thread on checkers in the old forums, but it was ignored and unfortuantly died. So, now I want the thread to come back to live. I have found the basic rules of checkers and I have designed a checker board, so I hope you read this carefully and support the idea.
Basic rules
Checkers is a multiplayer game, where one player is assigned white checkers and the other red. Each player has 12 checkers to start the game.
Aim of the game
The aim of the game is to capture all of the other player's checkers or make them impossible to move, this is how you get to win.
Start of the game
The game is starhoice of jumps, you may choose among them, regardless of whether they are multiple or not. tennot be skipped.d on a checkers board consisting of 64 squares in an 8x8 grid. The black player moves first, you can also flip a coin to see who moves first. Then after the starteach player takes a single turn. In fact, a player must move in turn. In other words a move can not be skipped, so too bad if you're in a bad position. MOTO: Always stay on the move!
How does a checker board look like?
http://www.flyordie.com/games/help/checkers/images/checkerbrd.gif
This is a checker board, it contains of 64 squares in an 8x8 grid.
Basics of Checkers
Capture
Captures or 'jumps' are mandatory. If a square diagonally in front of a player is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the player may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board.
Multiple Jumps
If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn.
Capturing two opposing pieces in a turn is called a double jump, capturing three pieces in a turn is a triple jump , and so on.
You always have to multiple jump, even if you don't want to.
The Kings
When a single piece reaches the last rank of the board by reason of a move, or as the completion of a 'jump', it becomes a king; and that completes the move, or 'jump'.
A King can move in any direction and 'jump' in any direction one or more pieces, as the limits of the board permit. The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions. Multiple jumps apply to kings as well.
Winning&Losing
Winning
The game is won by the player
* who has captured all of the opponent's pieces
* whose opponent declares he resigns.
Losing
*The game is lost by a player who cannot make any legal move on the board.
Draw
*The game is drawn when there is no capture or promotion to king for 40 consecutive moves.
Prize
The winner of the match gets 50 coins. Because, its more than enough. The loser gets 10 coins.
Questions&Answers
Where should the boards be putten?
I would prefer the lighthouse, because its really empty and there is enough space. If, you have suggestions, you can mention them here.
How many boards would be used?
I think 4 boards would be enough, but we can have more than 1.
Was this really your idea?
Well, it wasn't really my idea, it was tyhnbg's idea, but I loved the idea and I wanted to make a better thread about it. Tyhnbg, was really angry because I didn't give him credit, but than finally he agreed that it was my idea.
How should the little kids be able to play it?
Well, this is a really good question, but remember one thing checkers is easier than mancala. Of, course there will be rules like for mancala, so the kids could read them. You can also spectate the other players and learn from watching, so thats not a problem.
Last Time Updated : 04:04:07
>Quotes on Checkers<
Very indepth. Fantastic job Babidu!
We've been considering a new board game for quite some time now. The information is much appreciated :)
Great Idea!!! you should send this in!! ive always wanted checkers! :O
I Think Checkers Is A Great Idea :D
More feedback soon.....