View Full Version : Ice_Bricks (Guide, Glitches, and Speculation)
Vital Viper
27 March 2007, 09:04 AM
Ice Bricks is the new game that is hidden in the agent mission. I’m sure most everyone has passed it up in order to continue the mission. I took the time to evaluate the game and I would like to share all that I found.
-Vital Viper
Guide:
Ice bricks is a relatively simple game. In order to have maximum control over the ball you have to understand where the ball will go when it hits each part of the paddle. Look at the diagram below. If the ball hits in the middle (as the black arrow indicates) it will go straight up and slow, if it hit’s a little to the left/right (as the blue arrow indicates) it will go slightly in that direction at a moderate speed, and if it hits near the outer edges of the paddle (as indicated by the red arrows) it will make a sharp slant in that direction moving a considerably faster pace. It is important to understand that the ball will reflect in these directions no matter what direction the ball comes in from.
http://img201.imageshack.us/img201/1339/ibdirectionsjv2.png
Glitches:
Endless Round- If you are playing the game and louse all three balls it will ask you if you would like to play again. When you play again it will be Impossible for you to beat level one. Even after breaking all the bricks it doesn’t continue to the next level.
http://img72.imageshack.us/img72/3859/icebrickslvl1hx2.png
Missing Bricks- Level 5 has no bricks, all you do is click and you win. (more on this further down)
http://img90.imageshack.us/img90/5802/icebrickslvl5ai2.png
Speculation:
The empty level just seems suspicious to me. At first I thought it must have been something like the Astro-Barrier secret levels trick but waited a long time for nothing to appear. I also tried getting to that point in the game and trying every possible combination of items, clicking on everything (like the Golden Viking Helmet trick). Also despite the games “ending” it still says Level 6 in the corner. There must be some way to continue playing, and who knows what reward may lie at the end of this complicate puzzle?
I will continue to investigate this game and ask you to post anything you may have figured out about it here.
Powdinet
27 March 2007, 09:09 AM
I played a little bit but got boring at lvl2.
It isnt really needed to finish the mission so I just moved on
Vital Viper
27 March 2007, 09:12 AM
I played a little bit but got boring at lvl2.
It isnt really needed to finish the mission so I just moved on
That is what most people have done, and thats exactly what CP expects us to do. I'm convinced there is something extra tucked away for us to discover. Using the information I provided about guiding the ball should make the rounds go MUCH faster.
-Vital Viper
m16150
27 March 2007, 09:12 AM
I played a little bit but got boring at lvl2.
but it ok.
Vital Viper
27 March 2007, 09:15 AM
I played a little bit but got boring at lvl2.
but it ok.
I've looked at a few of your posts and it seems you say exactly what someone else says who posted before you. It is important to develop your own opinion. People will get mad when you copy them. How old are you, and how old is your penguin?
-Vital Viper
Dark
27 March 2007, 09:31 AM
I hate that game because it is just an idoit game + black and white + small game, but you made a really good helping good.
Powdinet
27 March 2007, 09:34 AM
Speculation:[/B]
The empty level just seems suspicious to me. At first I thought it must have been something like the Astro-Barrier secret levels trick but waited a long time for nothing to appear. I also tried getting to that point in the game and trying every possible combination of items, clicking on everything (like the Golden Viking Helmet trick). Also despite the games “ending” it still says Level 6 in the corner. There must be some way to continue playing, and who knows what reward may lie at the end of this complicate puzzle?
I will continue to investigate this game and ask you to post anything you may have figured out about it here.
Good luck finding wat ever it is!!
Ill be trying too, cuz ur talk made me curious about this.
Vital Viper
27 March 2007, 09:37 AM
I hate that game because it is just an idoit game + black and white + small game, but you made a really good helping good.
I have a game for my DS that is a similar concept except it has power ups and stuff. The computer in the mission looks rather old and needs a floppy to boot so an old model game on it just makes sense. If you think about it they had to put SOMETHING else on there besides just the lock combination. The game and item list are just fillers. I'm less interested in the game its self and more interested in the secrets the game may be hiding.
I do my best to help others.
-Vital Viper
Good luck finding wat ever it is!!
Ill be trying too, cuz ur talk made me curious about this.
I've tried everything I know of. It is always fun to speculate but it might just be glitches. There might just be more levels to the game but something is going wrong on level 5. I hope to receive a response from one of the CP mods to see if the glitches can be fixed so we can find whatever is meant to be found if there is anything.
-Vital Viper
QAZAR
27 March 2007, 10:33 AM
It will most likely be a part of the next mission, just like G's invention room in the HQ which needs to scan your eyes, and the duck floatie which is locked in the agent HQ.
Vital Viper
27 March 2007, 10:38 AM
It will most likely be a part of the next mission, just like G's invention room in the HQ which needs to scan your eyes, and the duck floatie which is locked in the agent HQ.
So your suggesting that the missions will now have an ongoing plot line and that in future missions we will be able to go back to the places where we were in the previous missions?
So you are suggesting that there will be more Ice_Bricks levels in the next mission?
-Vital Viper
Powdinet
27 March 2007, 10:39 AM
It will most likely be a part of the next mission, just like G's invention room in the HQ which needs to scan your eyes, and the duck floatie which is locked in the agent HQ.
U may be right about the scan thing, but I dont think a silly game would do any difference.
QAZAR
27 March 2007, 10:48 AM
So your suggesting that the missions will now have an ongoing plot line and that in future missions we will be able to go back to the places where we were in the previous missions?
So you are suggesting that there will be more Ice_Bricks levels in the next mission?
-Vital Viper
Well, there were more programs on the computer than you had to use, for example the item list.
CP made many little things like that for a reason, they have never put extra features in the missions that weren't used.
The game could be used in the future, since now the gift shop has been expanded as a room on the mission map, as well as the nightclub, which has access to the lounge.
I'm not saying they will use it in future missions, but it does give them more versatility to use them as access to other rooms and/or features.
Vital Viper
27 March 2007, 05:17 PM
Well, there were more programs on the computer than you had to use, for example the item list.
CP made many little things like that for a reason, they have never put extra features in the missions that weren't used.
The game could be used in the future, since now the gift shop has been expanded as a room on the mission map, as well as the nightclub, which has access to the lounge.
I'm not saying they will use it in future missions, but it does give them more versatility to use them as access to other rooms and/or features.
As for the extra programs on the computer I think it was CP just trying to use them as fillers. They couldn’t have the computer with only the combination on it because that would just have been lame. At the same time I would like to see the game gave some sort of significance.
I think that missions may come out faster once CP has a larger collection of rooms. Now they don't have to create those core rooms again. If you add up the different rooms that where made available through the 3 existing missions you have about half of club penguin. It is nice to finally see the long range mission agenda come into play. I think that CP waited to give us a cliff hanger until they were ready to produce missions faster.
I would just like to see something that we can use come out of missions. The thing I know everyone wants is ninjas and I know CP has been holding them back for a special time. I'm not saying that I think ninjas have anything to do with this mission but I would not be surprised if that is how the ninja items get released. Turning invisible would defiantly be a good spy move that a secret agent could make use of (or celebrity penguins like myself could use to escape crazed fans, lol). Realistically I think that by completing an in mission game like Ice Bricks we should get a pin, background, or maybe even a new color.
-Vital Viper
Yellowtail
27 March 2007, 05:23 PM
I was about to post a topic about Ice Bricks (BREAKOUT). You beat me Vital.
MarioFan107
27 March 2007, 08:03 PM
How many Levels are in Ice breaker?
hawkshoes
27 March 2007, 08:46 PM
think they did it for the same reason as you vital viper i just think they did it to fill up the space or it would be wierd just a combination and nothing else and i dont see the point in the catalog items and prices either:)
Vital Viper
27 March 2007, 08:49 PM
I was about to post a topic about Ice Bricks (BREAKOUT). You beat me Vital.
Well I posted this way early in the morning. What were you planning to post about it? Anything you think I should add?
-Vital Viper
How many Levels are in Ice breaker?
Technically there are 5 levels but the 5th level is completed simply by clicking the paddle.
-Vital Viper
Bill Rimers
27 March 2007, 08:49 PM
How many Levels are in Ice breaker?
4 you can play, the 5th you click to start and you win. The 6th level is just when it says "You win! Play again?"
Black Skully
27 March 2007, 09:26 PM
Good speculation Vital Viper. I believe that the door that said "Keep Out" was the way to the Ninja Outfits. I know Club Penguin will probably make it possible soon enough, but I know that they wouldn't add that door just to make the HQ look more spy-ish if you know what I'm trying to say.
- :skull: Black Skully
JEFF hardy
27 March 2007, 09:28 PM
hey it just like blasterball on my older computer i beat that game in like 2min
it was easy
iceddude
27 March 2007, 10:01 PM
I beat that game today because i wanted to see how long it was.
There is a lot of interesting items in the HQ, and the "KEEP OUT" door is one of the most!
PS the most weirdest thing is the white hair... Houston we have a new animal incoming!
Vital Viper
28 March 2007, 02:22 AM
Good speculation Vital Viper. I believe that the door that said "Keep Out" was the way to the Ninja Outfits. I know Club Penguin will probably make it possible soon enough, but I know that they wouldn't add that door just to make the HQ look more spy-ish if you know what I'm trying to say.
- :skull: Black Skully
Yes, Club Penguin is finaly giving us hints for the next missions.
hey it just like blasterball on my older computer i beat that game in like 2min
it was easy
yea, once you figure out how to get the ball to reflect right it is easy to beat. I would like to see it extended.
I beat that game today because i wanted to see how long it was.
There is a lot of interesting items in the HQ, and the "KEEP OUT" door is one of the most!
PS the most weirdest thing is the white hair... Houston we have a new animal incoming!
It is going to be interesting to see where CP goes with this. It's going to be hard to come up with a bad guy. Someone stole the blueprints and used it to make coins fly up? Something is missing. How did they get access to the roof if we had to get a key to do it? If they can just fly a jet pack up there why can't we?
-Vital Viper
Frozn Throne
28 March 2007, 04:08 AM
Indeed, there various questions that lie unanswered.
Powdinet
28 March 2007, 07:48 AM
Indeed, there various questions that lie unanswered.
The whole mission finished in mystery.
Worse after it ended.
M3l0dy
28 March 2007, 09:25 AM
i like the game... bcoz im good at it... but i couldnt b bothered playing... im soo lazy... i only played the first level... and was like i want to hurry up and complete the mission... and yea...
Juancri98
28 March 2007, 06:03 PM
I do not like the game, it have nothing to do with the mission, and when I fnished the level 1, I got very bored and close it and played the mission. :|
Vital Viper
29 March 2007, 03:47 AM
Indeed, there various questions that lie unanswered.
Indeed.
The whole mission finished in mystery.
Worse after it ended.
It's an attemt to end on a cliff hanger.
i like the game... bcoz im good at it... but i couldnt b bothered playing... im soo lazy... i only played the first level... and was like i want to hurry up and complete the mission... and yea...
Yup, I'm sure thats exactly what most people did.
-Vital Viper
Holagurrl25
29 March 2007, 06:55 AM
I played to Level 2, there's 5 levels evidently...
Maybe you're just too superstitious... :P
You can remind me of this post if you're right, though. ;)
Powdinet
29 March 2007, 09:10 PM
See this:
It has info about secret levels
Holagurrl25
30 March 2007, 03:21 AM
See this:
It has info about secret levels
That says that there aren't any secret levels found. :|
~*~
Wouldn't it be cool if you could get coins for that mini-mini-game?
zmactarheel
30 March 2007, 06:18 AM
Wierd ummm I got to level 9 I'm playing it right now... wierd. It actually has TEN levels not six.
Powdinet
30 March 2007, 08:23 AM
Wierd ummm I got to level 9 I'm playing it right now... wierd. It actually has TEN levels not six.
I was at ten but I messed up and lost the game...
Strange, I never lost at that game before...
soul lord111
30 March 2007, 09:50 AM
i agree with (insert name here) who said that the plot is ongoing, for example in the latest mission we found some fur near the magnet, which is obviousley the fur of who did it, so in that case the next missioon would include tracking him down... maybe
Holtmann
30 March 2007, 10:18 AM
no way, cause what about newbies? the whole thing would be twisted for them, impossible to unwind...caught forever!:mad:
Vital Viper
30 March 2007, 04:41 PM
Wierd ummm I got to level 9 I'm playing it right now... wierd. It actually has TEN levels not six.
I guess they expanded it. They should have had it finished when the mission was released. I doubt many people are going to go back and play it.
-Vital Viper
Poisenman101
30 March 2007, 07:16 PM
Maybe CP is just trying out the game there, to see if we like it. I am sure they are keeping track of the hits on the game and how far players progress. If it's popular they may make it more colorful and put it in a room to play. Would be perfect in the Sport's Shop, perhaps?
Vital Viper
30 March 2007, 08:08 PM
Maybe CP is just trying out the game there, to see if we like it. I am sure they are keeping track of the hits on the game and how far players progress. If it's popular they may make it more colorful and put it in a room to play. Would be perfect in the Sport's Shop, perhaps?
That would be cool. It would be a nice addition to the arcade. I would so play it.
-Vital Viper
Sixpenguin
30 March 2007, 11:56 PM
Maybe CP is just trying out the game there, to see if we like it. I am sure they are keeping track of the hits on the game and how far players progress. If it's popular they may make it more colorful and put it in a room to play. Would be perfect in the Sport's Shop, perhaps?
That'd be a good idea except for the fact that its kinda slow and a little boring, so I doubt it would really pick up.
Oagalthorp
08 April 2007, 04:57 PM
There are alot of new levels. I am right now on Level 8, and I'm not even finished.
EDIT: The game ends at Level 10. No prize though. -_-
.Tommy
27 April 2007, 11:49 AM
Ice Bricks is the new game that is hidden in the agent mission. I’m sure most everyone has passed it up in order to continue the mission. I took the time to evaluate the game and I would like to share all that I found.
-Vital Viper
Guide:
Ice bricks is a relatively simple game. In order to have maximum control over the ball you have to understand where the ball will go when it hits each part of the paddle. Look at the diagram below. If the ball hits in the middle (as the black arrow indicates) it will go straight up and slow, if it hit’s a little to the left/right (as the blue arrow indicates) it will go slightly in that direction at a moderate speed, and if it hits near the outer edges of the paddle (as indicated by the red arrows) it will make a sharp slant in that direction moving a considerably faster pace. It is important to understand that the ball will reflect in these directions no matter what direction the ball comes in from.
Glitches:
Endless Round- If you are playing the game and louse all three balls it will ask you if you would like to play again. When you play again it will be Impossible for you to beat level one. Even after breaking all the bricks it doesn’t continue to the next level.
Missing Bricks- Level 5 has no bricks, all you do is click and you win. (more on this further down)
Speculation:
The empty level just seems suspicious to me. At first I thought it must have been something like the Astro-Barrier secret levels trick but waited a long time for nothing to appear. I also tried getting to that point in the game and trying every possible combination of items, clicking on everything (like the Golden Viking Helmet trick). Also despite the games “ending” it still says Level 6 in the corner. There must be some way to continue playing, and who knows what reward may lie at the end of this complicate puzzle?
I will continue to investigate this game and ask you to post anything you may have figured out about it here.
i have lvl 5 full of bricks and lvl6 also
Xx_CUrSeD bLoNdE_xX
27 April 2007, 02:55 PM
Yeah, I also got to the 9th level. I wish there was a prize. :|
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