~Pjtush~
11 July 2007, 03:04 PM
Chargonster
Hight: 8'11
Weight: 255 lbs
Types: Fire/Dragon
Dex Entry
When Charizard's Fire went out, it became furious, and suddenly evolved.
How to evolve: Evolves when Charizard Learns Dragon Anger
Picture:http://i139.photobucket.com/albums/q290/pjtush/Picture7.png
Signiture Move: Dragon Anger Power: One hit KO PP: 10 SUmmary: The foe is surrounded in an unescapable tower or flames.
Moves:
Lvl 45: Dragon Anger
Lvl 50: Flame Wheel
Lvl 55: Outrage
Lvl 60: Dragon Rush
Lvl 65: Solar Beam
Lvl 70: Blast Burn
Lvl 75: Hyper Beam
Lvl 80: Fire Blast
Lvl 85: Giga Impact
Lvl 90: Earth Power
Lvl 95: Metronome
Lvl 100: Hyper Destroyer
TMs/HMs
TM01
Focus Punch
150
100
User flinches if hit before attacking.
TM02
Dragon Claw
80
100
No effect.
TM03
Water Pulse
60
100
May induce CONFUSION.
TM04
Calm Mind
0
0
Raises user's SP. ATK and SP. DEF one stage.
TM05
Roar
0
100
Ends battle. Switches the opponent Pok?mon in a trainer battle.
TM06
Toxic
0
85
Induces severe poison.
TM07
Hail
0
0
Causes Hailstorm for 5 rounds.
TM08
Bulk Up
0
0
Raises user's ATTACK and DEFENSE one stage.
TM09
Bullet Seed
10
100
Attacks 2-5 times in a row.
TM10
Hidden Power
1
100
Power and type depend on user's IVs.
TM11
Sunny Day
0
0
Causes Sunshine for 5 rounds.
TM12
Taunt
0
100
Opponent can only use attack moves.
TM13
Ice Beam
95
100
May induce freeze.
TM14
Blizzard
120
70
May induce freeze.
TM15
Hyper Beam
150
90
User cannot attack on the next turn.
TM16
Light Screen
0
0
Halves SP. ATK damage inflicted on user.
TM17
Protect
0
0
Evades opponents next attack; the move's accuracy drops.
TM18
Rain Dance
0
0
Causes Rain for 5 rounds.
TM19
Giga Drain
60
100
User recovers half the damage inflicted.
TM20
Safeguard
0
0
Prevents all status problems.
TM21
Frustration
1
100
The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
TM22
SolarBeam
120
100
Wait for a turn and attacks the next.
TM23
Iron Tail
100
75
May lower opponent's DEFENSE one stage.
TM24
Thunderbolt
95
100
May induce paralysis.
TM25
Thunder
120
70
May induce paralysis.
TM26
Earthquake
100
100
Hits everyone on the field.
TM27
Return
1
100
The happier the user, the stronger the attack. Power is Tameness*10/25.
TM28
Dig
80
100
Digs underground the first turn and strikes next turn.
TM29
Psychic
90
100
May lower opponent's SP. DEF one stage.
TM30
Shadow Ball
80
100
May lower opponent's SP. DEF one stage.
TM31
Brick Break
75
100
Destroys protective barriers.
TM32
Double Team
0
0
Raises user's EVASIVENESS one stage.
TM33
Reflect
0
0
Halves ATTACK damage inflicted on user.
TM34
Shock Wave
60
0
Cannot miss.
TM35
Flamethrower
95
100
May induce burn.
TM36
Sludge Bomb
90
100
May induce poison.
TM37
Sandstorm
0
0
Causes a Sandstorm for 5 turns.
TM38
Fire Blast
120
85
May induce burn.
TM39
Rock Tomb
50
80
May lower opponent's SPEED one stage.
TM40
Aerial Ace
60
0
Cannot miss.
TM41
Torment
0
100
Opponent cannot use the same move in a row.
TM42
Facade
70
100
ATTACK is doubled when burned, paralyzed, or poisoned.
TM43
Secret Power
70
100
Depends on battle location.
TM44
Rest
0
0
User restores health, then sleeps.
TM45
Attract
0
100
Induces ATTRACT.
TM46
Thief
40
100
May steal opponent's item (temporarily in trainer battles).
TM47
Steel Wing
70
90
May raise user's DEFENSE one stage.
TM48
Skill Swap
0
0
Use and target trade abilities.
TM49
Snatch
0
0
Steals the effects of opponent's next move.
TM50
Overheat
140
90
Lowers user's SP. ATK two stages.
TM51
Roost
--
--
Restores half of max HP
TM52
Focus Blast
120
70
May lower foe's SP.DEF one stage
TM53
Energy Ball
80
100
May lower foe's SP.DEF one stage
TM54
False Swipe
40
100
Leaves the foe with at least 1 HP.
TM55
Brine
65
100
Power doubles if foe's HP is less than half
TM56
Fling
??
100
Hurls out held item, power depends on held item
TM57
Charge Beam
50
90
High chance of raising user's SP.ATT one stage
TM58
Endure
0
0
Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
TM59
Dragon Pulse
90
100
No Added Effect
TM60
Drain Punch
60
100
User recovers half the damage inflicted
TM61
Will-O-Wisp
0
75
Induces burn.
TM62
Silver Wind
60
100
May raise all user's stats one stage.
TM63
Embargo
--
100
Foe is unable to use held items
TM64
Explosion
250
100
User faints.
TM65
Shadow Claw
70
100
High critical hit ratio
TM66
Payback
50
100
Power doubles if user receives damage first
TM67
Recycle
0
0
Recycles an already used held item.
TM68
Giga Impact
150
90
User cannot attack next turn
TM69
Rock Polish
--
--
Raises users SPEED two stages
TM70
Flash
0
100
Lowers opponent's ACCURACY one stage.
TM71
Stone Edge
100
80
High critical hit ratio
TM72
Avalanche
60
100
Power doubles if user receives damage first
TM73
Thunder Wave
0
100
Induces paralysis
TM74
Gyro Ball
??
100
Power depends on foe's SPEED
TM75
Swords Dance
0
0
Raises user's ATTACK two stages.
TM76
Stealth Rock
--
--
Causes damage when foe switches Pok?mon
TM77
Psych Up
0
0
Copies opponent's stat changes.
TM78
Captivate
--
100
Lowers opposite gender foe's SP.ATT two stages
TM79
Dark Pulse
80
100
May cause foe to flinch
TM80
Rock Slide
75
90
May cause opponent to flinch.
TM81
X-Scissor
80
100
No Added Effect
TM82
Sleep Talk
0
0
Uses an own random move while asleep.
TM83
Natural Gift
??
100
Power and type of move depends on the held berry
TM84
Poison Jab
80
100
May poison foe
TM85
Dream Eater
100
100
User recovers half the damage inflicted on a sleeping opponent.
TM86
Grass Knot
??
100
Power increases if foe is heavy
TM87
Swagger
0
90
Induces CONFUSE. Raises opponent's ATTACK two stages.
TM88
Pluck
60
100
Power doubles if foe is holding a berry
TM89
U-turn
70
100
User switches out automatically after attack
TM90
Substitute
0
0
Creates a decoy using 1/4 of the user's maximum HP.
TM91
Flash Cannon
80
100
May lower foe's SP.ATT one stage
TM92
Trick Room
--
--
Slower Pok?mon attacks first in 5 turns
HM01
Cut
50
95
No effect.
HM02
Fly
90
95
The user is protected the first turn, attacks the second turn.
HM03
Surf
95
100
No effect.
HM04
Strength
80
100
No effect.
HM05
Defog
--
--
Lowers foe's evasiveness
HM06
Rock Smash
40
100
May lower opponent's DEFENSE one stage.
HM07
Waterfall
80
100
May cause opponent to flinch.
HM08
Rock Climb
90
85
May induce confusion
Hight: 8'11
Weight: 255 lbs
Types: Fire/Dragon
Dex Entry
When Charizard's Fire went out, it became furious, and suddenly evolved.
How to evolve: Evolves when Charizard Learns Dragon Anger
Picture:http://i139.photobucket.com/albums/q290/pjtush/Picture7.png
Signiture Move: Dragon Anger Power: One hit KO PP: 10 SUmmary: The foe is surrounded in an unescapable tower or flames.
Moves:
Lvl 45: Dragon Anger
Lvl 50: Flame Wheel
Lvl 55: Outrage
Lvl 60: Dragon Rush
Lvl 65: Solar Beam
Lvl 70: Blast Burn
Lvl 75: Hyper Beam
Lvl 80: Fire Blast
Lvl 85: Giga Impact
Lvl 90: Earth Power
Lvl 95: Metronome
Lvl 100: Hyper Destroyer
TMs/HMs
TM01
Focus Punch
150
100
User flinches if hit before attacking.
TM02
Dragon Claw
80
100
No effect.
TM03
Water Pulse
60
100
May induce CONFUSION.
TM04
Calm Mind
0
0
Raises user's SP. ATK and SP. DEF one stage.
TM05
Roar
0
100
Ends battle. Switches the opponent Pok?mon in a trainer battle.
TM06
Toxic
0
85
Induces severe poison.
TM07
Hail
0
0
Causes Hailstorm for 5 rounds.
TM08
Bulk Up
0
0
Raises user's ATTACK and DEFENSE one stage.
TM09
Bullet Seed
10
100
Attacks 2-5 times in a row.
TM10
Hidden Power
1
100
Power and type depend on user's IVs.
TM11
Sunny Day
0
0
Causes Sunshine for 5 rounds.
TM12
Taunt
0
100
Opponent can only use attack moves.
TM13
Ice Beam
95
100
May induce freeze.
TM14
Blizzard
120
70
May induce freeze.
TM15
Hyper Beam
150
90
User cannot attack on the next turn.
TM16
Light Screen
0
0
Halves SP. ATK damage inflicted on user.
TM17
Protect
0
0
Evades opponents next attack; the move's accuracy drops.
TM18
Rain Dance
0
0
Causes Rain for 5 rounds.
TM19
Giga Drain
60
100
User recovers half the damage inflicted.
TM20
Safeguard
0
0
Prevents all status problems.
TM21
Frustration
1
100
The less happy the user, the stronger the attack. Power is (255-Tameness)*10/25.
TM22
SolarBeam
120
100
Wait for a turn and attacks the next.
TM23
Iron Tail
100
75
May lower opponent's DEFENSE one stage.
TM24
Thunderbolt
95
100
May induce paralysis.
TM25
Thunder
120
70
May induce paralysis.
TM26
Earthquake
100
100
Hits everyone on the field.
TM27
Return
1
100
The happier the user, the stronger the attack. Power is Tameness*10/25.
TM28
Dig
80
100
Digs underground the first turn and strikes next turn.
TM29
Psychic
90
100
May lower opponent's SP. DEF one stage.
TM30
Shadow Ball
80
100
May lower opponent's SP. DEF one stage.
TM31
Brick Break
75
100
Destroys protective barriers.
TM32
Double Team
0
0
Raises user's EVASIVENESS one stage.
TM33
Reflect
0
0
Halves ATTACK damage inflicted on user.
TM34
Shock Wave
60
0
Cannot miss.
TM35
Flamethrower
95
100
May induce burn.
TM36
Sludge Bomb
90
100
May induce poison.
TM37
Sandstorm
0
0
Causes a Sandstorm for 5 turns.
TM38
Fire Blast
120
85
May induce burn.
TM39
Rock Tomb
50
80
May lower opponent's SPEED one stage.
TM40
Aerial Ace
60
0
Cannot miss.
TM41
Torment
0
100
Opponent cannot use the same move in a row.
TM42
Facade
70
100
ATTACK is doubled when burned, paralyzed, or poisoned.
TM43
Secret Power
70
100
Depends on battle location.
TM44
Rest
0
0
User restores health, then sleeps.
TM45
Attract
0
100
Induces ATTRACT.
TM46
Thief
40
100
May steal opponent's item (temporarily in trainer battles).
TM47
Steel Wing
70
90
May raise user's DEFENSE one stage.
TM48
Skill Swap
0
0
Use and target trade abilities.
TM49
Snatch
0
0
Steals the effects of opponent's next move.
TM50
Overheat
140
90
Lowers user's SP. ATK two stages.
TM51
Roost
--
--
Restores half of max HP
TM52
Focus Blast
120
70
May lower foe's SP.DEF one stage
TM53
Energy Ball
80
100
May lower foe's SP.DEF one stage
TM54
False Swipe
40
100
Leaves the foe with at least 1 HP.
TM55
Brine
65
100
Power doubles if foe's HP is less than half
TM56
Fling
??
100
Hurls out held item, power depends on held item
TM57
Charge Beam
50
90
High chance of raising user's SP.ATT one stage
TM58
Endure
0
0
Survives any attack for one turn leaving at least 1 HP but move's accuracy drops.
TM59
Dragon Pulse
90
100
No Added Effect
TM60
Drain Punch
60
100
User recovers half the damage inflicted
TM61
Will-O-Wisp
0
75
Induces burn.
TM62
Silver Wind
60
100
May raise all user's stats one stage.
TM63
Embargo
--
100
Foe is unable to use held items
TM64
Explosion
250
100
User faints.
TM65
Shadow Claw
70
100
High critical hit ratio
TM66
Payback
50
100
Power doubles if user receives damage first
TM67
Recycle
0
0
Recycles an already used held item.
TM68
Giga Impact
150
90
User cannot attack next turn
TM69
Rock Polish
--
--
Raises users SPEED two stages
TM70
Flash
0
100
Lowers opponent's ACCURACY one stage.
TM71
Stone Edge
100
80
High critical hit ratio
TM72
Avalanche
60
100
Power doubles if user receives damage first
TM73
Thunder Wave
0
100
Induces paralysis
TM74
Gyro Ball
??
100
Power depends on foe's SPEED
TM75
Swords Dance
0
0
Raises user's ATTACK two stages.
TM76
Stealth Rock
--
--
Causes damage when foe switches Pok?mon
TM77
Psych Up
0
0
Copies opponent's stat changes.
TM78
Captivate
--
100
Lowers opposite gender foe's SP.ATT two stages
TM79
Dark Pulse
80
100
May cause foe to flinch
TM80
Rock Slide
75
90
May cause opponent to flinch.
TM81
X-Scissor
80
100
No Added Effect
TM82
Sleep Talk
0
0
Uses an own random move while asleep.
TM83
Natural Gift
??
100
Power and type of move depends on the held berry
TM84
Poison Jab
80
100
May poison foe
TM85
Dream Eater
100
100
User recovers half the damage inflicted on a sleeping opponent.
TM86
Grass Knot
??
100
Power increases if foe is heavy
TM87
Swagger
0
90
Induces CONFUSE. Raises opponent's ATTACK two stages.
TM88
Pluck
60
100
Power doubles if foe is holding a berry
TM89
U-turn
70
100
User switches out automatically after attack
TM90
Substitute
0
0
Creates a decoy using 1/4 of the user's maximum HP.
TM91
Flash Cannon
80
100
May lower foe's SP.ATT one stage
TM92
Trick Room
--
--
Slower Pok?mon attacks first in 5 turns
HM01
Cut
50
95
No effect.
HM02
Fly
90
95
The user is protected the first turn, attacks the second turn.
HM03
Surf
95
100
No effect.
HM04
Strength
80
100
No effect.
HM05
Defog
--
--
Lowers foe's evasiveness
HM06
Rock Smash
40
100
May lower opponent's DEFENSE one stage.
HM07
Waterfall
80
100
May cause opponent to flinch.
HM08
Rock Climb
90
85
May induce confusion