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icee weissy
07 March 2007, 11:43 PM
Thanks To Cheat Code Central for This Guide

Im taking requests for game guides
Halo 2
Foundation multi-player map
Successfully complete single player mode on any difficulty setting to unlock the Foundation multi-player map. Note: There is a glitch that prevents some people from unlocking the map as it was originally intended. The way it has been done successfully is as follows: Successfully complete single player mode on any difficulty setting. Create a new profile. Begin a co-op game on the last level with the newly-created profile with the second player. When you reach a section where you fly a Banshee, the new profile must perform a barrel roll and a loop-the-loop. Finish the campaign and the new profile can access the Foundation map when hosting split-screen, System Link, or Xbox Live games. Alternately, if you have Xbox Live, go to the Microsoft Content download menu. Then, download all recently updated content. Go to a game menu. Go to change the options, then change the map. It should be at the very bottom.

Infinite ammunition or power
This trick requires levels that have either Covenant or Marines following you. If you have a powerful weapon that has very limited power (for example, the energy sword, or Covenant sniper), or weapons that are very powerful (for example, Human sniper or rocket launcher) give them to the A.I. following you. As they use them, the weapons will never run out of power or ammunition. Also, they can use them very well.

Infinite ammunition in campaign mode
To do this trick, your weapon must be reloadable and have at least one clip in it. When your weapon has no shots remaining, before you reload, switch to your other weapon. Find an ally that you can switch weapons with, then quickly switch to the weapon that needs to reload and swap with the ally. If done correctly, you will see your ally reload the weapon. Swap your weapon back to see that your clip is now full, and it did not take away any ammunition.

Have the same primary and secondary weapon while not dual wielding
This trick can only be applied to weapons that can be dual wielded. For this trick to work, you need four dual wielding weapons in one place. Two or three weapons of the total four weapons must be the same, but remember a minimum of two of same weapon is necessary in order to have same weapon for both primary and secondary slot. For example, have two needlers, an SMG and a plasma rifle. To get two needlers, carry one needler as your primary weapon then select anything else but the needler (such as the SMG gun) as your secondary weapon. Note: You cannot select the same weapon as your secondary any way. Dual wield plasma rifle with the SMG then go to the needler that is on the ground, hold X, and substitute the second needler with the SMG gun. Then, throw the plasma rifle away by pressing B. You are left with the Needler as both your primary and secondary weapon.

Using a destroyed machine gun
You can use a destroyed machine gun; for example, in Zanzibar after you fire a rocket to one of the turrets on the left and right on the main base. Just go back to them and the screen will prompt you to hold X to operate. This can be useful during heated sessions.

Hijack a Bansee
Wait until a Banshee drops quite low (but you still cannot reach it). Jump before doing it. If it does not say "Hold X to board enemy Banshee", press X regardless. You might not see Master Chief leap up and hit the Elite (or other alien) out of the Banshee. Do not go too low, and drive slowly because the Elite might kick Master Chief out.

Hijack a Wraith
Go near a Wraith and press X. Then, press B a few times. Instead of throwing a grenade, just hop in. If this does not work, throw a grenade in the Wraith.

Banshee tricks
When in a Banshee, press A and a direction on the Left Analog-stick. When in a Banshee, hold A and press Left Analog-stick Down. The Banshee will do a backflip. Additionally, to do tricks in a Banshee, press Left or Right on the Left Analog-stick and hold A to do a barrel roll, or hold Down + A to do a loop.

Ghost tricks
In multi-player-mode, turn on all vehicles and go to a place with open space. Get in a Ghost and find a tank. Go towards it as fast as you can. You will flip and do different things, depending on where you hit the tank.

Go to any level (Metropolis recommended, when you have to get on the Scarab). Back the Ghost up to the side of the bridge. It will start hopping up and down.

Chose a level with the yellowish glowing boxes that blow up (Headlong or Waterworks recommended). Get in a ghost and boost into one of the tiny boxes and you will be sent flying. You can repeat this as many times as desired, or you can pile the boxes and be blown sky high.

Spectre tricks
When using a Spectre, go at top speed and hold A. You will do a wheelie for about three to four seconds. This is useful when climbing up walls or going over short walls.

Stealing vehicles
When playing a multi-player map with vehicles, you can steal vehicles such as the Wraith from your opponent. Approach the vehicle while holding X. Note: This removes your opponent from the vehicle only; you must press X a second time to board the vehicle.

To hijack a Wraith, you must get up close to it by first destroying the side guns. You will get a message to press X. Do so, and you will be hanging on the side of it. Then, tap B to punch the door in. Next, press L and throw a grenade in. Jump off and go back in by pressing X, and you will now be driving the Wraith.

When you board a Wraith of Scorpion tank, the "B to melee" message will appear. Melee until the cover is knocked off, then continue punching. This will kill the driver without damaging the tank.

Use the following trick to knock enemies out of vehicle safely. Note: This only works with a fast moving, non-flying vehicle. First, stand by a wall or something that they can crash into. Try to get the opponent to run you over, then jump out of the way after about a second of contact. He should then crash into the wall. When he does, go directly next to it and hold X. You should now be in the vehicle.

Snipe from vehicle
Piggyback on a Banshee. Before one member of your team gets into the Banshee, jump on top of the Banshee's pilot cover. When you get in, you can just stand on top of it. Only make turns with the Right Analog-stick. They are slower and do not tilt the Banshee. More than one player can stay on top of the Banshee. This provides extra fun if you want to do aerial tricks with friends by jumping from Banshee to Banshee.

Piggyback ride on vehicle
With almost any vehicle, you can get a piggyback if you are not skilled at driving or need a fast ride when someone on your team is already on a Ghost. This also works with the Scorpion, Banshee, and the Warthog when you have someone in the gunner seat, when you are all far enough away from the enemy.

Vehicle explosions
In a multi-player level with vehicles (Ghosts recommended), stand in front of one of those barrel things that explode. Wait until someone in a Ghost sees you, throws it in turbo. and tries to run you over. At the last moment, jump out of the way. If done correctly, the vehicle will shoot past you, fly into the barrels, and explode; killing the driver instantly with a huge explosion.

Send tanks flying
While playing on a map with two Scorpion tanks available (Coagulation recommended), have a friend drive his or her tank up against a canyon wall until it flips upside-down, and your friend falls out. Drive your tank over to your friend's tank. Face the side that looks like a ramp. Line your tank up and start driving up it until one is on top of the other. While you are still in the top tank, have you friend walk over to the bottom one. The "Hold X to flip tank" message will appear. Once flipped, the bottom tank will send the top one flying high into the air (sometimes above the level), spinning at incredible speeds. After awhile, the tanks may start to catch fire and wear-down.

Destroying a Ghost
To destroy a Ghost in one hit (sniper rifle) or three shots (battle rifle), look on the left side of it, just under the driver's seat. You will see a gas tank of sorts. If you shoot that directly, the Ghost will explode with one hit or one burst from the battle rifle.

One of the best ways to take down a Ghost is with a sniper rifle. Wait until the Ghost is facing away from you and open fire at the pilot. If the pilot does not die, the Ghost may explode, because it is very vulnerable in the back.

Destroying a Wraith
Besides boarding, there is one other reliable way to take down a Wraith in single or multi-player mode. Get a Ghost and hit the booster until you are right up against the Wraith. Then, circle around to the back of it and open fire. By the time he has fully turned around to get a bead on you, he will probably be dead. If he tries to get out, you can simply pick him off as he is climbing out. Note: This may not work as well in single player mode, as the Wraith has anti-infantry plasma cannons.

Next generation Warthog launch
This trick is reminiscent of the Warthog launch from the original Halo, but uses different methods. First, start a split screen multi-player game with just yourself on a map that has any explosive boxes (Headlong or Waterworks recommended). Then, find any of the explosive boxes and gather them in a pile near one end of the map. You can move them by pushing against them or meleeing them. However, do not melee them more than once or they will explode. After you have gathered enough, park a Warthog over them slowly and fire a rocket at one end of the Warthog. Depending on how many boxes you gathered, the Warthog should go incredibly far. Note: This takes a lot of skill and time, and should only be done if you have nothing else to do.

Rewards for straight killings
The following is a list of rewards you get from killing people without dying once. Note: After 25 it starts over again with "Killing Spree".

5: Killing Spree
10: Running Riot
15: In The Zone
20: Unreal
25: Unfreaking Believable

Melee combo
When caring an item (bomb, flag, etc.) quickly press Melee, X, Melee to perform a combo melee attack. Continue pressing Melee, X, Melee, X, etc. to make the combo continue indefinitely.

Melee, shotgun, melee combo
While equipped with shotgun, get in close range and press Melee, X (reload), Shoot, Melee. Note: You must press X immediately after the first melee is finished.

Plasma rifle, melee, shoot rage combo
While holding the shoot trigger, press Melee, and immediately after the hit, press X (which instantly continues you back into shooting). Note: This can be done as long as you do not overcharge the plasma rifle.

Double whack energy sword combo
When using an energy sword, press Melee, X, Shoot. This combination can happen very fast.

Infinite energy sword ammunition
When the energy runs out, do not trade it for another weapon. When you get to the next level, try to use the sword. The ammo will be at zero but you will do full sword damage instead of melee damage and can do sword moves.

Instant kill
To instantly kill any enemy except Hunters and Bosses, hit them in the back with any weapon.

Easy kills
The plasma sword is one of the most deadly weapons in the game. However, there is a way to make it deadlier. If you are walking up to someone, you will see the aiming reticule turn red. If you press the trigger or B, you will deliver a deadly lunge that can kill almost anything in one hit. To make this even deadlier, before you reach your enemy jump and keep aiming at him. When the reticule turns red, you will still be in the air. As you are in the air, press the trigger or B and you will lunge forward in mid-air. This is more deadly because you are above himm and his head is the closest thing to you when you are in mid air.

Get two Magnums (pistols) and shoot one trigger at a time. Do not use against the Flood, as it will backfire and kill you.

Sword cancel
To sword cancel, rapidly press B + X. This will let the sword swing wildly and is also a good way to shock opponents. To swing your sword at an enemy but not hit them (canceling your attack) press R + X. This will only work when you are locked on an enemy.

Faster reload
When reloading a gun, press melee immediately after the ammo is reinserted into the gun, press X. This enables you to shoot and/or zoom instantly. This works for any gun that uses ammunition.

Accurate SMG Dwing
When DWing SMGs, press one shoot trigger at a time simultaneously. This disables the reticle/aimer from going upwards. Note: This also works on other DWings.

Lock on with rockets
To lock on with rockets, target a person, vehicle, etc., then hold R until it says that it is locked. The red reticle will follow the item. Release R to fire. Additionally, while using a rocket launcher, you can lock-on to the following items: turrets, vehicles, and the Phantom's plasma cannons (Covenant Dropship's turrets). To lock-on to those objects, aim your cross-hairs at the object. By doing this, your rocket launcher's cross-hairs should have four red squares on the corners. Then, hold Fire so that the rocket launcher will fully lock-on to the object. While this happens, the lock-on system of the rocket launcher should make a few repetitive beeping sounds. After the beeping sounds have ended, the cross-hairs should be completely red and ready to fire. Release Fire and your spiraling heat-seeking rocket launcher missile will go to the target.

Switch grenade types
If you have picked up a frag grenade and a plasma grenade, press Black to change from one to another.

Practice with the sword
To get some good practice in with the sword, you must have two players, both with swords. Practice hitting each other. This is useful for combat with the Royal Elites.

Flying sword
Have the sword when an enemy is very close. You can jump and do it, or run and jump to them, then press B. This is a one hit kill for Flood, and a two hit kill for some Covenant and the shield Flood.

Extra ammunition with dual wield weapons
Have two dual-wieldable weapons (for example, a Needler and an SMG), but do not have them out at the same time. The Needler would be the weapon that you want extra ammunition for. Have the SMG out and find another Needler to dual wield with it. Then, find yet another Needler and trade that with your SMG. You will now have three Needlers, and have three times the ammunition.

Dual wielding recommendations
When dual wielding, it is best to think about things before you just grab a needler and a plasma pistol, and have a pistol as your third weapon. You should make it so you have a good backup weapon; when dual wielding, ammunition can go quite quickly. Have two plasma rifles (or your choice) and have something like a particle beam rifle, shotgun, Covenant carbine, or perhaps a rocket launcher so that you have something to fall back on. Some suggestions are as follows:

Needler x2
Plasma rifles x2
SMG x2
SMG and a plasma rifle
SMG and a plasma pistol
Note: Having two plasma pistols is not a good choice because you cannot hold the two triggers down, or you will power them up. You must keep pulling, making this somewhat difficult. When wielding two weapons at once, use only one at a time, and when that runs out of ammunition, use the other one while reloading. Do this to keep up a steady stream of fire.

Dual needlers is probably the most underestimated weapon pairings available in the game, and probably the most powerful as well. Needlers have an incredibly fast rate of fire, are heat seeking, do initial damage then explosive damage, and you can pick up usually 80 to 160 ammo after each bout of gun fighting (in campaign mode). The only bad thing about needlers is the fact that they ricochet off shields and some body armors (for example, Hunters and the Elite Guard). They are not recommended for fighting shield wielding enemies, Hunters, Elite Guard, or Infected Flood (as they are extremely quick and will most likely do damage to you before the needler shots explode in them). In multi-player mode with friends, there should be nothing more feared then dual needlers.

A great dual wielding combo are two plasma pistols. Early in the game, two blue ones will do. Later in the game when you begin to fight the Brutes, after they die take their red plasma pistols. The red ones are slightly more powerful and overheat a little bit faster. A red and blue plasma pistol is recommended, as they compliment each other very well. If you have fast trigger fingers, any enemy will die. Even Brutes will die within around five seconds. Be careful; watch your heat and ammo meters. The plasma pistols are very good because they are powerful, and get rid of energy shields very quickly.

Use the following trick for easy kills by dual wielding a plasma charger. Get one plasma and any other weapon of your choice (SMG, plasma rifle, needler, etc.). Next charge your plasma pistol and keep it charged. If you get a hit on your opponent, his shields will be down and you can kill him within two seconds with a normal gun.

The best dual wielding combo is the plasma rifle and the sub machine gun (SMG). The second best is dual SMGs, and the third best is a plasma pistol and pistol combo.

Dual wield a plasma rifle and a plasma pistol. While the rifle is firing you can charge up the pistol, and while the rifle is cooling down shoot the pistol charge.

Do not be afraid to retreat for a moment to let your shields recharge and reload your weapons, especially when dual wielding.

icee weissy
07 March 2007, 11:45 PM
Defeating Brutes
Get a Plasma Sword from a dead Covenant Elite and get close enough to the Brute for the half-circle surrounding the crosshairs to turn red before attacking. You will lunge forward and get rid of half the enemy's life. Jump into the air immediately afterwards, and do this a second time to kill him instantly. Both attacks combined cost only ten ammo points, so this process can be done ten times in succession, making it an effective way to crowd-clear Brute patrols near the end of the game. Make sure to jump in-between each strike so that the Brutes you are fighting cannot continue to ram you and drain your life. Additionally, on the last level when you are fighting the head Brute, wait for his shields to go off (when the blue gas-like thing around him shuts off). Then, shoot him in the head as many times as you can until it turns back on. Repeat this process until he is dead. Do not use an energy sword. It will not work, and he can kill you with one hit of his hammer.

When you are facing several Brutes together, such as in the Uprising level, use a weapon with good accuracy, such as the pistol. However, this may be difficult because it no longer has a scope on it. The Covenant Carbine is a good choice because it has great accuracy, a zoom, and a usable clip size. When using the carbine, aim for the skull plating they have on the top of their head. If you are a skilled shot, this should kill the Brute in about four to five shots. Have something like the energy sword as a backup in case there are too many and they charge.

Two direct head shots with a beam rifle are required if they are wearing a helmet. Pack some heavy artillery. A fuel rod cannon or rocket launcher may be cheap, but they cannot charge you if they are blown up. A few hits with the brute shot can also work; there should be plenty of ammunition for it. If all else fails and they charge, a shotgun or the blade on the brute shot can work, but it will require three shots to the face with a shotgun and three hits with the blade.

The best combination of weapons against a Brute is to use two plasma rifles. Brute plasma rifles are recommended, as they are slightly stronger and shoot faster with a slower heating process. Run up to any Brute (this actually works for all enemies except Hunters) and fire both of your plasma rifles in sequence. This means that first you fire the right (or left) gun until it is nearly overheated, then stop firing that one and begin firing your second one until it is nearly overheated. Again, start firing the other one. Keep doing this in sequence and the only thing that will stop you from shooting is running out of ammunition. A good way to do this properly is to count how long you have been shooting. Shoot with one gun at a time for about three to five seconds, then begin shooting the other one. This is very useful for big groups of opponents as you do not have to reload or wait for your weapon to cool down.

On the final level, once you reach the door that leads to the final battle, a group of Brutes will come out. Instead of fighting them, use your invisibility gear and sneak through the door without having to fight. Note: You must be fast or the door will lock.

The Brutes' weakness are their heads. That is why they usually have metal plates. Shoot them in their heads for an easy kill.

Defeating Elites
When battling with Elites, do not hit them once with your weapon. Always hit them multiple times. If you hit them once, they will have a faster time and kill you with one hit or take down your shield. Additionally, an easier way to kill Elites quickly is to double-wield the SMGs and aim for the head. Be careful, as the SMGs tend to send the reticle upward. Also, try meleeing him before using the double strategy.

You can outsmart Elites in some battles by finding cover and returning fire as usual. However, when they stop firing, relocate to other sources of cover and have a few seconds before they notice. Also throw grenades before they get all the way out, if they are appearing from a door or a ship portal.

Dual wield a plasma pistol or rifle and a Human pistol. Use a plasma pistol or rifle to knock down the shields quickly, and then shoot them in the head with the magnum.

The best way to quickly kill an Elite is to hit them multiple times with your weapon. First. hit them so they are stunned for a few seconds, then shoot them quickly. They should die easily.

Defeating Floods
Get a Plasma Sword from a dead Covenant Elite and get close enough to the Flood for the half-circle surrounding the crosshairs to turn red before attacking. You will lunge forward and kill the enemy instantly, sometimes killing two or even three if they are in close-enough proximity to the target. This attack only uses between two to five ammo points, so it can be repeated at least twenty times. Note: Do not use this trick on either the small spider-like Flood or the large bulbous Flood, as the explosion that follows will damage your shields. Additionally, to kill the Flood easily, use the sword. It cuts right through the Flood in one shot, unlike any type of plasma gun.

To make fighting Flood easier, use a shotgun and an energy sword. The Flood levels are mostly close quarters -- shoot them in the face with a shotgun. This will take down even a shielded Flood in one hit. Then, use an energy sword to vaporize the bodies so that they cannot get back up. The best part is that it will not use any energy sword power.

You can actually kill the human and elite Floods with one shot of the Covenant carbine. Aim directly at the stomach for the human-type Floods (with no long tentacles in their left arm); and aim high in the middle where the head would usually be for the Elite-type floods (with the long tentacles).

Defeating Grunts
With big groups of enemies, kill off the Grunts first, as they are easier to kill and become less of an annoyance. Additionally, two slashes with the plasma swords are good against Grunts. However, hitting them with the grenade launchers three times can kill just as easily and does not use any ammunition.

Get a needler. Find a grunt and aim close to his head. Shoot him and he will jump in the air and die.

Defeating the Heretic Leader
It is best to have dual Needlers and a Sentinel Beam when you are playing under the legendary difficulty setting. As soon as game play resumes after the intermission sequence, press White to turn invisible. Then, press Y to get rid of one of your guns and stick a plasma grenade to one of the guys. As soon as you do that, run to the left and behind a column. You should see a hole/hallway kind of thing. Go in there and hide a short time. You can then run out of the hole, turn invisible, and stick another grenade to one of them. If a grenade explodes and you hear a grunt or yell, you have hit the leader and not the copy. Go back and hide in the hole. This will save a checkpoint. The guy will start talking and more copies will appear. Repeat the process until he is dead. Note: Whenever you kill a copy of the Heretic Leader, it will drop several grenades, allowing you to restock.

Defeating Hunters
Get a beam rifle (the Covenant sniper rifle) and fire it in the middle of their bodies where it is pink. This is more effective then pumping shell after shell into them. Because they have the new gun, getting close to them no longer works. There is another way to defeat them, but it is more costly. First, take your plasma grenades and throw about two or three of them on their pink skinny area. Then, get a shotgun (or the strongest gun you have) and pump the pink spot full of rounds until it is dead. Since they usually appear in pairs, this can waste a lot of ammunition and grenades.

You can kill Hunters without using any ammunition. If there is a Human turret nearby, use it. You will do so much damage that they will drop quickly. You can also still get close to them. Remember that you are a lot faster than they are, and pay attention to where the other Hunter is located. Sometimes you can get them to hit each other. It is also possible to melee attack them to death, but a lot of your Marine allies will probably die.

When you encounter a Hunter on any level, use your melee attack and hit them in the head. They will stand there for a moment, stunned. This is just enough time for you to get behind them and kill them. Depending on how skilled you are, it may take a few times to take them down.

When you see a Hunter, find a turret close by. Man the turret like in the Outskirts level. You must kill two Hunters to move on. There will be a turret upstairs, and when they come out, open fire on them.

When a Hunter charges, move out of his way. When he misses you, the pink spot on his back will be wide open. Use the weapon of your choice to blast him.

Defeating Prophets
To kill Prophets, you must dodge there laser attacks and get up close until the message to hold X to board appears. Do so. Once onboard, tap B to attack them. Three hits should kill them. If not, repeat until it falls.

Defeating Regret
To easily defeat the prophet Regret, jump on his vehicle then hold X to board it. You can then press B to melee him to death.

Defeating Royal Guards
To easily take down Royal Guards (red Elites with strange helms), attack them with the energy sword. Do not be afraid -- keep slashing. They will fall after about three hits. Note: If it has a energy sword, you must get the first hit or it can kill you with one shot. Do not let their armor fool you -- they are still Elites. Knock down the shields with a plasma weapon, then shoot them in the head with the pistol.

Defeating the Scarab
Instead of following the Marines, go staight across the bridge. You will find a sniper. Take it, then jump on the Scarab and shoot all the Elites and pilots. Additionally, if the people on the Scarab are taking down your shields, get on the gun turret. Fire at them madly. They will hide and allow time for your shields to recover. Then, jump on the Scarab and blow their head off by surprise.

When you fight the enemies on the Scarab, mostly Elites and Grunts, start running down the path. You will see rocket launcher ammunition. Collect it if you have a rocket launcher, as it will make battle easier when you enter the Scarab. Your second weapon should be a shotgun or dual plasma rifles in case you lose rocket launcher ammunition.

Defeating Tartarus
When playing in co-operative mode under the legendary difficulty setting, get a grenade launcher that is left over from the Brute on the bridge. When Tartarus jumps onto the spinning disks, jump onto the platform with your partner, then jump on the three disks for safety. Let your partner have a carbine rifle on the top level and have him snipe reinforcements when they arrive. Run around the middle circle, waiting for Tartarus to lose his shield from Sarge sniping him. Hit him with your grenade launcher. Hit him three times, then run away and wait. His reinforcements may appear. If they do, camouflage and run to the top level. Allow your partner to kill the Elites. Camouflage if Tartarus or Elites come to the top level. Note: Use your Brute plasmas if you run out of ammunition. There are some on the middle level, and perhaps the bottom level. Make sure your partner conserves his carbine rifle ammunition. Never fight a Brute Elite, as they will kill you in a few hits. Also, never hit Tatarus with a melee attack. Never use grenades as Tartarus will just jump. The most important thing is to not allow your partner to die. When doing this in single player mode, use the same tactics except when Elites arrive, camouflage yourself then go to top level and snipe with the carbine rifle.

When the intermission sequence ends, do not rush towards Tartarus like the others. Instead, just wait until they all jump to the other side, then jump over there. Or, you can wait for the moving platform to help you get to the other side. After you have done that, Tartarus will have a sort of "fog" around him. Get a plasma gun. Note: If you cannot find one, go to the lift, and on the top floor behind a wall there should be a box from which you can get one. Dual wield the plasmas and fire at him until the fog goes away. Then, keep shooting at him with the plasmas until he dies. Alternately, when his shield depletes, drop your gun and throw a grenade until he dies. Be careful though -- stay a good distance away to avoid being hit and killed.

When playing on the legendary difficulty setting, instead of getting out of your Banshee when entering Tartarus' base, fly it inside and up, using the boost. You will scrape the ceiling and run into the wall at the end of the tunnel, then run into the door. Get out, open the door, and take your Banshee inside the door. Kill the Covenant with it, or get out then keep flying through the doors. When you get to the intermission sequence, you will be out of your Banshee on a platform with Tartarus in front of you with some Brutes. Kill them, then turn around and go back down the hallway the intermission sequence skipped. Your Banshee will be sitting there, ready for takeoff. This makes defeating Tartarus much easier. Continually fire at him and when the sergeant takes out his shield, it will hurt him until the point that he dies. If he tries to jump on you, just boost under him. Watch out for his Brute friends that he calls -- they are very accurate with Brute shots and plasma grenades and will kill you. Also, do not fly under the platform.

Get two Brute plasma rifles and run away. When his shields are down, throw grenades then shoot him. He should die quickly.

In the last level of the campaign called The Great Journey, get to the part where you enter the control room. Instead of walking through, bust your Banshee through. When you enter the room with the Brutes, get out of your Banshee and kill them. Note: They might destroy your Banshee. Then, kill the Honor Guards. Make sure your Banshee is in the room where you fought the Brutes. Continue on foot until the intermission sequence starts. When it ends, turn around and run back. On your way through, your friends will teleport there. Keep going and get in your Banshee. Note: Do not go below the last platform levitating in the main room or the game will automatically kill you. Then, drive your Banshee to Tartarus and shoot him. Pressing B will shoot your bomb. When his shield gets down, shoot him as hard as you can.

Defeating hijackers
Use the following trick in multi-player mode with someone that is trying to steal your vehicle. When you definitely know that they are trying to board your vehicle, press X to hop out as they board. This will give you about three or four seconds to blast them before they can get a bead on you. This requires some skill, but works very well. It is possible to take out a Banshee, Ghost, and Warthog with one SMG by doing this.

When someone tries to steal your vehicle (and it is not a Banshee), allow them to do so. When you hit the ground outside the vehicle, press X as fast as possible. You should steal the vehicle back from the person. Move quickly away from them or they will do the same thing to you.

When someone is hijacking your Ghost, Warthog, Specter or Banshee, wait for them to almost take it away from you (just before you lose control of it). Press X quickly to get out, then immediately after you press X, hold X. You will ditch your Ghost or other vehicle, and will not kicked off and can now hijack it back.


Theres more, but it would take 3 more pages. Enjoy. More games to be added

icee weissy
07 March 2007, 11:47 PM
Call Of Duty 3

Level select and bonus content
At the chapter selection screen, hold Back and press Right(2), Left(2), X(2) to unlock all levels and bonus content.

Veteran interviews
Successfully complete the game to unlock interviews with veterans Gordon Boulton, Sgt. John D. "Bud" Hawk, and Sgt. Stan Markut.

Easy completion of Night Drop mission
When you meet up with the French rebels you will have a choice to go left to the Flak 88s or go through the house to the right. Go left to the guns, then kill all the Nazis around the gun and in the ditch leading to the next gun. Then, blow up the 88 and move on to the rest of the guns. After you blow up all the guns you will reach the house you would have if you went right. When you go in the house you must defeat a Nazi that is standing there waiting for you. Kill all the enemies in the house and fall through the burning floor. You will see your allies there waiting for you.

Good gun in The Island mission
In the second mission, "The Island", there will be a man under the second bridge with a FG42 scoped. That gun will get more ammunition every time you kill someone. The gun starts with 96 ammo remaining and you can kill about 150 people with it (not including melee). After completing that mission you will have the gun on the third mission, but you must save the gun through the third mission to get it in the fourth mission and so on.

Scoped FG42 in The Mace mission
When you get to the part where you must keep the Nazis from the trenches, do not listen to the men. Go to the right and follow the path to find an FG42 scoped leaning on a crate.


Finest Hour
All levels
Enter the level selection screen, hold Up on controller two, then press Start, Back(2), X on controller one.

Cheat mode
Successfully complete the game on the easy difficulty setting to unlock the "Big Head", "Ricochet", "Head Shot", and "Ricochet All" cheat options. Successfully complete the game on the normal difficulty setting to unlock the "Shrink Shot" and "Dead Eye" cheat options. Successfully complete the game on the hard difficulty setting to unlock the "Big 'N' Small" cheat option. Note: You do not have to play the entire game on all three difficulty settings to unlock all cheat options; you only need to complete the last level on each difficulty setting.

FMV sequences
Successfully complete the Russian campaign to unlock the Making Of 1 FMV sequence. Successfully complete the British campaign to unlock the Making Of 2 FMV sequence. Successfully complete the American campaign to unlock the Making Of 3 FMV sequence.

Secret areas in Come Out Fighting
There are two secret areas in this level. The first is found at the first house where you have to exit your tank. Go to the barn door and jump at the wall to the left of it. You will go through the wall into a room with a giant chair and a very small door with a green light shining out. There are also two health packs in the room. The second secret area is at the second house. Go inside and clear out the house. In the back room on the right is a window where you can shoot the machine gunner that was shooting at you while you were coming into the house. Go back downstairs and outside. Jump over the sandbags and onto the barbed wire. Follow it to the house. You will go through the wall and down a hallway. At the end is a room with a Nazi UFO and four health packs.

Easy completion in First City To Fall
First, go to the building on fire and get the health pack. Then, wait until the tanks kill everyone and blow up the building entrance. Go inside and get the two health packs. Kill the man with a rocket launcher. Go outside and stand in front of the M12. It will not go anywhere. Get to where you can snipe enemies with the M1 Garand and where they cannot see the M12. Go get the health pack by the city gates and pick up any left over from the battle. Around the corner is a room with a rocket launcher and a health pack. Down the street are more rocket launching Nazis. Stand in front of the M12 and snipe the Panzerschrecks again. Ease around the corner and there will be a building where about twenty five enemies will come out from. Set and snipe them. Go to the end of the street and into the building to kill two more anti-tank soldiers. Go in the basement and get a checkpoint. Then, go through the tunnels and get to the machine gun. Kill all the Nazis until the theater is blown up. Once they are all dead, go down another set of stairs and out the door. There are two Nazis with rocket launchers where the machine gun is located. Kill them and go down the sewers to complete the level.

MG42 machine gun in The Flag Must Fall
Go out of the building that you started at. Go up the hill outside, then go into the trench on your left until you reach a hill. Turn right, clear out the pillbox, then get out of the pillbox and go straight. Clear out the next pillbox. Go back out of the trench and turn to the right. There will be another trench here. Do not go into it yet. Pass it, turn right, and go downhill into another trench. There should be a path leading left as you enter the trench. Follow it and you will find the MG42, which is a machine gun that you can carry that is just like the stationary guns that were shooting you earlier.

Giant apple in Operation Saturn
Start the mission. Back up slightly and turn to your left. Find the tree near the road with no leaves (just branches). Face that tree, then drive up the right side of it, going off the road that you were on. Turn left and follow the dirt path in the snow that leads away from the mountain. After the path turns, look in the distance to find a strange object. Drive towards it to reach a giant hollow apple, with a UFO inside.

Teddy bear in Surrender At Aachen
In Surrender At Aachen (the third mission in the American campaign), go through the door and kill the four Nazis (grenades are useful). Go to the area straight from the door that you came through. There will be a MP-40 and a teddy bear here. Pick up the teddy bear and you will receive health and a message stating "The Bear is adorable".

Go outside level in The Square
On the multi-player map The Square, go towards the building with no equipment in front of it. On the left side there is a wall. Jump onto the wall then jump onto the dirt. Next, jump down on the other side and you are now out of The Square. Other players cannot see you, but you can see them.

Easy completion in Tractor Factory
When you get up to the sniping area, crouch down in the window. There will be some ammunition and health in the corner if needed. Get it if desired, then snipe the first wave of soldiers with normal guns. When your "comrades" say that there are Panzershrecks, concentrate all of your fire there. Do not worry about the regular soldiers because they cannot aim well. Shoot the Panzershrecks until you see a man running up the road with a heavy machine gun. Shoot him then go to the left window and continue.

Russian campaign
On the first tank level in the Russian campaign, it is best to use first person view to shoot the Nazis that have Panzershrecks and MP-40s. The MP-40s cannot hurt you, but are annoying. If you use third person view, you will usually miss.


Big Red One

Level select
At the chapter selection screen, hold L + R and press Up(2), Down(2), Left(2), Right(2), X, Right, X, Right, X to unlock all levels.

Invincibility
At the chapter selection screen, hold L + R and press Y, X, B, A, Y, X, B, A.

Characters
Win the indicated battle on the map to unlock the corresponding character:

Oran: Bloomfield
Oran: Denley
Oran: Hawkins
Oran: Kelly

Weapons
Win the indicated battle on the map to unlock the corresponding weapon:

Oran: Chatellerault
Oran: Hatchkiss
Oran: Karabiner 98k Bolt Action
Oran: M1 Garand
Oran: M2.50 cal Browning
Oran: MAS 36
Oran: MAS 38
Oran: MK 2 Grenade
Oran: Stielhandgrenate
Oran: Thompson

Vehicles
Win the indicated battle on the map to unlock the corresponding vehicle:

Oran: Ju-87 Stuka
Oran: M3 Sturart light tank
Oran: M3A1 Halftrack
Oran: Quad 20 mm Flakvierling
Oran: Supermarine Spitfire

Concept art
Win the indicated battle on the map to unlock the corresponding artwork:

Oran: Oran 1
Oran: Oran 2

Movies
Win the indicated battle on the map to unlock the corresponding movie:

Operation Torch

Machine guns
When manning a machine gun, shoot in short six or seven round bursts against enemies. If a lot of enemies get close, lie prone and throw a grenade at them. Then, quickly get back on the machine gun.

Avoiding more attacks
Sometimes enemies will just keep coming unless you move up. Keep moving forward to cover when you are not under fire.

Staying alive
The best way to stay alive is to crouch down, but do not lay down. Find good cover, and any chance you have, get a machine gun or a semi machine gun. When you are crouched down, remain that way. It makes you a smaller target and it does not affect how fast you run. Also, there are a good amount of health packs, but you still have to look for them. If there is a room that you do not have to go into, you should still look in it regardless.

Africa tank mission
In the first tank mission in Africa, there is a Flak 88 gun that will destroy one of your tanks. The gun is on the right side inside a building and is not visible. Shoot the second building on the right side. It is the tallest one and will start to crumble when hit. Also, some of your troops are on the right side. Do no run them over. They will help you by taking out the other Flak 88 gun. All you have to do is take out the two machine gunners on the right side after the first Flak 88 gun.

Bomber mission
At the end of the bomber mission, you will get to choose any machine gun turret to defend the plane from. It is recommended, at least on the hard difficulty setting, that you stay at the back turret. It takes too long to get to the front, and your plane may get shot down.

Counterattack mission
When Brooklyn says "Finally, this crappy mud pit is ours!", start running away from where you came. Equip a BAR or another MG while running. You do not have to worry about the tank dealing damage and can concentrate on the Nazis on your way. After the tank chases you and blows down the main bridge, run to the right to find a bazooka.

Second to last mission
In the second to last mission, after you finish clearing out houses of enemies, your tank will get ambushed by a Flak 88 gun and a mortar crew. You must first defend your position. Move into the shack building on the right side and move into the top right corner of the building. Watch out for enemies in the top of the building to your left. Once you have taken out all those enemies, kill the enemies near the tank. Once you repel the assault, you and another soldier must take out the mortar crew. Follow the other soldier and keep your M1 Carbine out. When you get near the center of the town, duck behind the brick wall and pick off the two mortar men in the building in front of you. Then, go up the steps towards the Flak 88 gun. If you sit behind the wall for too long, the Flak 88 gun will get you. Use your Thompson to kill the two men manning the Flak 88 gun, then plant the explosive charge. Run for cover towards the shack that you were defending earlier. Do not worry about the machine gun in the window; the Flak 88 will provide you with enough cover.

Last mission
When you are going thought the dragon's teeth, kill the machine gunner and other enemies in the middle tower. Then, make a run half way thought the dragon's teeth. Next, go prone behind a tooth. Take out the enemies around you and in the tower. Then, get up and run all the way through and underneath the last tower for cover. Wait for your squad to arrive, then storm up the hill and go into the bunker.

Dancing Flame
08 March 2007, 03:59 PM
I will add some more halo 2 for you

Skulls

Grunt B-Day Skull

The very first time you get a Banshee, fly down. Below you is a large beamlike structure (not to be confused with the one directly below you that turns and goes vertical) running from the arm of the station you just came out of to one exactly like it on the side opposite. Below this structure are 3 cylinders hanging down, with cylinders of light shooting out of the bottom that look like they are what keeps the station floating. If my explanation is too vague, they are the absolute lowest parts of the station. Now go to the middle engine and land on the top part of it. This and the other engines connect to the large structure mentioned earlier. The tops of the engines come up to meet the structure at an angle, where this angle is under the connecting structure and coming up to meet it, there is a place to walk (like being under a bridge). Under one side you will see the six grunts with the skull in the middle.



Blind Skull
When you start off Outskirts (They'll Regret That Too), walk over to the 1st door and look up at the halogen light, then jump up on top of the light. Then look up at the wall with the stripes and jump toward it. You should land on top of the lower roof. Once you're up there turn right and you should see a dark hallway. Walk to the end of the hallway and look look down to find the skull. Pick up the skull by hitting the X button. Be WARNED this is the "Blind Skull" so your motion sensor, your gun, and entire HUD will be erased. To stop blindness turn off your Xbox and start over.


Assassins Skull
Difficulty: Legendary
Level: Regret
Effect: All enemies in game are permanently cloaked, AI cannot see them and so are no help at all.

In the level Regret, on Legendary Difficulty, immediately after the gondola ride following the battle with the Hunters, there will be a building with two turrets on it. Enter the building and turn to your left. There will be a box. Jump on it. From there jump to the adjacent light fixture, then to the ledge. The ledge leads to the area with the two turrets. Once there use a grenade jump to get onto the roof area, then, using croutch jumps and grenade jumps, follow the right side perimeter of the building. Once you have gone as far as you can go you will find a small grassy area with two cloaked dancing elites and the Assassins skull. Once you pick up the skull all enemies will have active camoflage.



Iron Skull

On the last Master Chief Level, on Legendary Difficulty, when you enter the final Gravity Lift, look up. A skull will pass through you extemely quickly so you must start holding "X" a bit before you actually pass it to grab hold of it.




Envy Skull

On the level "Delta Halo" on Legendary Difficulty, progress until you reach the area during the "Push through the covenant held ruins" scene where you have to clear a Landing Zone for the Pelican to drop weapons. I beleive you will know you are in the right area when Cortana says "They're pouring out of the center building." The area has Plasma turrets along its borders. A little bit past the left side turret you will see the outline of a door in a wall, but the door has a solid rock slab in it and a rock in front of it. Jump on the rock then jump to the ledge above the door, then jump on the ledge to the left. Now jump onto the building with the sealed door using grenades. Atop the building you will find two dancing elites and the "Envy Skull". Pick up the envy skull and you will be able to use Active Camoflage like the Arbiter.



Thunderstorm Skull
Difficulty: Legendary
Level: Cairo Station
Effect: Covenant vehicles are more resistant/ All elite forms take their highest level.

After you take out the second room of Covenant boarding the ship, the game says "Priority Shift". Shortly after this you will go to the armory where you will have to take out a couple of Elites. The next room is "Commons B.01" (a large room with trees and a window at the end on the second floor that has a plasma turret. The skull is on the highest ledge behind you, above the doorway where you enter this room. Take out all the baddies and proceed to the window with the turret. Jump to the left onto the ledge from the window. You'll notice several diagonal supports that lead up to two thin rails that run the length of the room. Make a well timed jump/duck from one of the diagonal beams to the rails. Follow the rails all the way to the other end of the room and you will see a ledge on the left with a trash can. Knock over the trashcan to reveal the "Thunderstorm" skull.



Angry Skull
Difficulty: Legendary
Level: Grave Mind
Effect: ???

Fight all the way through the Covenant city until you reach the outdoors. As soon as you are outside, stick to the right-hand side and walk along the wall. You should see a Covenant wall thingy with a red rail on it. Jump up to it (crouch jump helps) and at the end there is the Angry skull in a small grav-lift.




Catch Skull
Difficulty: Legendary
Level: Metropolis
Effect: ???

Right after you get out of the sewers (Tunnel), there is a big area with 2 Ghosts. Kill every thing first, then go to the middle where you see a arch that leads up onto a building. Grenade jump to start climbing it. When you get to the top take a left and hug the wall around the structure and the skull will be there.




Infinite Skull
Difficulty: Legendary
Level: Quarantine Zone
Effect: Infinite energy sword and leap kill from far away

Get the tank and find the holes along the walls. Take a tank to the one with a cliff right above it and back the tank up against it and up the hill backwards. Get out and climb up on the tank, then grenade jump to the next part. From there you can go anywhere and the skull is on the opposite side of the level.



Famine Skull
Difficulty: Legendary
Level: The Oracle
Effect: All preset human weapons that are picked up start at half ammo

There should be a glass thing in the room after you kill the first few Flood. Go in there, break the glass and then crouch jump to the whatever it is in the middle of the room, some type of glass structure wall type thing. Now jump to the opposite side of the wall you came in on, on the ledge, and the skull is there.



Sputnik Skull
Difficulty: Legendary
Level: Quarantine Zone
Effect: Low gravity effect of some sort ???

From the start of the level, look to your left for an Elite. To the left of the Elite there is a tunnel. Head into the tunnel and go straight until you reach a cliff. Now turn left and follow the cliff till you reach a rock wall. To the right of the wall and the cliff is a narrow passage, skull is at the end of that passage.




Mystic Skull
Difficulty: Legendary
Level: Sacred Icon
Effect: ???

There is a semi-outdoor area which has a similar area right next to it. There is a large sentinel in front of each one. Go past this area and down the piston and you'll be in a very dark and dank Flood-infested area. There's a stack of boxes as you enter the room: use them to jump up to the right ledge and the skull is in a vent floating above a dead Human/Flood .


There are the skulls on campaing


Getting out of the map

On top of Headlong
Entry Location:
Map: Headlong

On headlong, if you get a banshee and shoot its wings off, you can get on top of the level......Fly towards the bay and go towards the tunnel by the warthogs (NOT THE BUS!). Then get as high as you can but get about an in-game 20 metre run and go for the top. If you get it right, you should slide over the top. But you cannot fly up there just grind along the floor. If you get out, you can grenade jump up some walls.

On turf, gte two people on didfferent teams but dont kill each other, one go where the ledges are neear the medic tent jump on the wall where there is an invisable wall then from the end of that wall jump to these poles sticking out of the wall land on them then you are on top of the map looking at a invis wall the get some else to jump up the ledges on the other side then you are facing each other with two invis wall between you then the person away from the medic tent goes in the middle of the wall where there is a line going to through the invis wall and the other person goes right next to the wall on there right then start X and R'ing at each other so you are not actually attacjing sooner or later you will come through the wall when the happenes stand any where where the otehr person can slach you then when you both get through you are on the other side of all the invis walls.

Mattinho
08 March 2007, 04:46 PM
Action games guide. I cannot really be bothered to read it all, I bet 1/2 of it is copied and pasted.

Shades
08 March 2007, 07:10 PM
Action games guide. I cannot really be bothered to read it all, I bet 1/2 of it is copied and pasted.

It says at the top, what's the point in pasting this onto the forum? No-one will read it.

11dx11
08 March 2007, 07:11 PM
Oh wow I like this guide!!!!! Very good, keep up the good work

icee weissy
08 March 2007, 08:39 PM
Action games guide. I cannot really be bothered to read it all, I bet 1/2 of it is copied and pasted.

It says at the top, what's the point in pasting this onto the forum? No-one will read it.

I did copy and paste it, thats why at the top I thanks cheat code central, the #1 cheat code site. And I highly doubt that anyone will go to the website, so I posted it here so you can see the cheats without searching them on the web. Its easier this way.

razzelfrazel
08 March 2007, 11:26 PM
icce nice guide but i bring another questain
in the old forums you said you u were quiting.
it was in ur siggy
so ur staying now?
or what?

icee weissy
08 March 2007, 11:34 PM
icce nice guide but i bring another questain
in the old forums you said you u were quiting.
it was in ur siggy
so ur staying now?
or what?

Thanks for the compliment. But to asnwer your question, I said that I was leaving on March31, but I may extend my stay longer, maybe untill June, just so I can reach my 1 year party.

razzelfrazel
09 March 2007, 03:54 AM
Thanks for the compliment. But to asnwer your question, I said that I was leaving on March31, but I may extend my stay longer, maybe untill June, just so I can reach my 1 year party.

oh..........
because it was kinda confusing